EMS
Dispatches an AI medical unit to revive downed players. Three unit types are available:
Key settings (admin panel):
ReviveHealth— health value applied on revive (default: 200)MinHealthPercent— minimum health percentage before dispatch is allowed (default: 50)Price— flat fee per dispatch per unit type
The script fires
hospital:client:Revive for death-state clearing. Having your framework’s ambulance job resource running is recommended for full compatibility.Mechanic
Dispatches an AI mechanic unit. Supports flat-rate or vehicle-value-based pricing.
Pricing modes (admin panel):
flat— fixed price per service typevalue— percentage of vehicle value (ValuePercentage, default: 5%)
When a player with a mechanic job is on duty and a shop is configured, the script automatically dispatches a tow truck to haul the vehicle to that shop instead of an on-site repair unit.
Transport
Dispatches an AI driver for player transport. Distance-based pricing with server-side fare clamping — the client never controls the final price.
Pricing:
pricePerMile — fare rate per mile traveled
Police Impound
LEO-only tab, visible only to players with a job listed inConfig.PoliceTowJobs.
Flow:
- Officer opens tablet → Police Impound tab
- Selects target vehicle
- Dispatches tow unit to vehicle location
- On arrival, impound form opens: price, hold time, authorization required, notes
- Officer submits form — vehicle is impounded
