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EMS

Dispatches an AI medical unit to revive downed players. Three unit types are available:
UnitVehicleDescription
Ground RescueambulanceStandard ground unit
Air RescuepolmavHelicopter with zipline rappel
Underwater RescuesubmersibleSub for water emergencies
Key settings (admin panel):
  • ReviveHealth — health value applied on revive (default: 200)
  • MinHealthPercent — minimum health percentage before dispatch is allowed (default: 50)
  • Price — flat fee per dispatch per unit type
The script fires hospital:client:Revive for death-state clearing. Having your framework’s ambulance job resource running is recommended for full compatibility.

Mechanic

Dispatches an AI mechanic unit. Supports flat-rate or vehicle-value-based pricing.
UnitVehicleDescription
Service TrucktowtruckStandard on-site repair
Fuel DeliverytowtruckRefuel a vehicle
Marine MechanicdinghyBoat repair
Marine Fuel DeliverydinghyBoat refuel
Airlift MechanicpolmavHelicopter repair for aircraft
Pricing modes (admin panel):
  • flat — fixed price per service type
  • value — percentage of vehicle value (ValuePercentage, default: 5%)
Player shop integration:
When a player with a mechanic job is on duty and a shop is configured, the script automatically dispatches a tow truck to haul the vehicle to that shop instead of an on-site repair unit.

Transport

Dispatches an AI driver for player transport. Distance-based pricing with server-side fare clamping — the client never controls the final price.
UnitVehicleDescription
TaxitaxiStandard fare transport
LimostretchLuxury transport
Pricing: pricePerMile — fare rate per mile traveled

Police Impound

LEO-only tab, visible only to players with a job listed in Config.PoliceTowJobs. Flow:
  1. Officer opens tablet → Police Impound tab
  2. Selects target vehicle
  3. Dispatches tow unit to vehicle location
  4. On arrival, impound form opens: price, hold time, authorization required, notes
  5. Officer submits form — vehicle is impounded
Impound lot destinations are fully configurable in the admin panel.

Pager Alert System

When an AI unit is dispatched, any real on-duty player with the relevant service job receives a pager alert. They can accept the call and take over from the AI unit manually. This ensures real players always get priority — AI only fills the gap.