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Global Props

A Global Prop applies to every instance of a model in the world. Add prop_dumpster_01a once and every dumpster of that model across the entire map becomes searchable with the same loot config.

Default Catalog

The script ships with a curated default catalog. Only prop_dumpster_01a (Metal Dumpster) is enabled by default — enable additional props in the admin panel to suit your server’s economy.

Prop Fields


Unique Props

A Unique Prop is pinned to exact world coordinates. It shares a model with a global prop but has its own loot table, radius, and label. When a player searches a prop that matches both a global entry and a unique entry at that location, the unique config takes priority. Use cases: story-driven stashes, hidden server caches, boss-tier loot at a single map location.

Aim & Select

The fastest way to add a unique prop is with Aim & Select:
  1. Open a Unique Prop modal and click Aim & Select
  2. The tablet hides and a gold laser raycast activates from your camera
  3. Point your crosshair at any prop in the world — its model name, hash, and coordinates display in real time
  4. Press [E] to capture — model and coords are injected into the modal automatically
  5. Press [ESC] to cancel without capturing
Only object entities (type 3) can be captured. Vehicles and peds are ignored. If nothing is detected, walk closer — the raycast range is 20 metres.

Unique Prop Fields


Loot Tables

Every prop (global or unique) has its own loot table. When a player searches a prop, the server runs a weighted random roll and awards one item.

How Weighting Works

The chance field is a relative weight, not a percentage. The server sums all chance values in the table, rolls between 1 and that total, and selects the matching entry. Example: entries weighted 40, 30, 20, 10 sum to 100. The entry at weight 40 has a 40% real probability. Add a new entry at 20 and the total becomes 120 — that same entry drops to ~33%.

Loot Entry Fields

Example

Limits


Prop Categories