Categories
Categories are the tabs shown in the crafting UI. Each recipe belongs to one category. Default categories shipped with the script:| Key | Label | Icon |
|---|---|---|
materials | Materials | fas fa-recycle |
items | Items | fas fa-box |
tools | Tools | fas fa-wrench |
medical | Medical | fas fa-briefcase-medical |
illegal | Illegal | fas fa-skull-crossbones |
ammo | Ammunition | fas fa-box-open |
weapons | Restricted Weapons | fas fa-gun |
data/crafting_categories.json.
Recipes
Recipes are grouped by category and managed through the admin panel. They save todata/crafting_recipes.json.
Default Recipe Examples
Materials| Recipe | Level | Ingredients | Result |
|---|---|---|---|
| Plastic | 0 | 2x Metal Scrap | 1x Plastic |
| Rubber | 0 | 3x Metal Scrap | 1x Rubber |
| Steel | 2 | 5x Metal Scrap | 1x Steel |
| Recipe | Level | Ingredients | Result |
|---|---|---|---|
| Bandage | 1 | 2x Plastic, 3x Rubber | 1x Bandage |
| Painkillers | 2 | 2x Plastic, 2x Aluminum Powder | 2x Painkillers |
| First Aid Kit | 3 | 3x Bandage, 2x Plastic, 1x Rubber | 1x First Aid Kit |
| Recipe | Level | Ingredients | Result |
|---|---|---|---|
| Electronic Kit | 2 | 4x Copper, 3x Plastic | 1x Electronic Kit |
| Drill | 5 | 10x Metal Scrap, 5x Plastic | 1x Drill |
| Thermite | 8 | 3x Steel, 4x Aluminum Powder, 2x Copper | 1x Thermite |
| Recipe | Level | Ingredients | Result |
|---|---|---|---|
| Lockpick | 1 | 4x Metal Scrap, 2x Plastic | 1x Lockpick |
| Advanced Lockpick | 5 | 2x Lockpick, 2x Steel, 1x Rubber | 1x Advanced Lockpick |
| Recipe | Level | Ingredients | Result |
|---|---|---|---|
| Pistol | 15 | 25x Metal Scrap, 10x Plastic, $50k Dirty Money | 1x Pistol |
| Sawn-Off Shotgun | 20 | 30x Metal Scrap, 5x Steel, 4x Rubber, $75k Dirty Money | 1x Sawn-Off Shotgun |
| SMG | 25 | 40x Metal Scrap, 8x Steel, 15x Plastic, $100k Dirty Money | 1x SMG |
Blueprints
Any recipe can optionally require a blueprint item in the player’s inventory before the recipe is visible or craftable. Set theblueprint field to the item name in the recipe config.
Dispatch Alerts
Recipes withalertDispatch = true have a configurable chance to trigger a dispatch alert when crafted. The alert message and trigger percentage are set per recipe in the admin panel.
Weapon recipes default to 75–85% dispatch chance. Material and medical recipes default to 0%.
Fail Penalty & Material Loss
Per recipe and per location, you can configure:- Fail Penalty — Applies an XP penalty when a craft fails
- Material Loss — Consumes ingredients even when the craft fails
false and are configured independently per bench location in the admin panel.