How It Works
pdd_bridge ships with two files specifically designed for your customizations:
client/client_editable.luaserver/server_editable.lua
| Return value | Result |
|---|---|
nil / false / {} | Bridge handles it automatically |
| Any real value | Your override is used, bridge logic is skipped |
nil.
Both files are listed in
escrow_ignore — they will never be escrowed and are always fully editable.Client Overrides (client_editable.lua)
Core Player Data
Notifications
Inventory
Vehicles
Medical
Minigame
Server Overrides (server_editable.lua)
The server editable file follows the same pattern — return nil to fall back to bridge auto-detection, or return a real value to override.
Common overrides include custom money handling, custom job systems, or any resource not natively supported by the bridge.
Minigame Configuration
Minigames are not configured in the bridge — they’re configured per-script. When a PDD script calls the bridge for a minigame, that script’s own config determines which minigame to use. Supported minigames:ox_lib— Skill Checkps-ui— Circleqb-lockboii_minigames- Custom — implement
CustomClient.Minigameinclient_editable.lua
